If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.
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By jwiedeAugust 13, in The Lounge. There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package.
In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here. I saw an older thread, but it was about an gutorial version and didn’t say much. I’ve personally found Groboto to be a rather impressive tool, esp. It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities.
The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo. Why should they have all the fun? Anyone else a Groboto user here?
Groboto – The Lounge – C4D Cafe
What are impressions of V3? Thanks for the link John, I did not hear about it until now. It looks interesting so I’ll check it out.
Can you give some general info about the modeling tools? How good is the geometry creation with booleans? Thanks for the links.
I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. When I get some time, I’ll give it a whirl. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB. Here’s his main sketchbook thread: The geometry is really good but quite heavy when meshed for export. I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models.
I find the results quite acceptable. I believe their underlying engine is a hybrid with both poly and CSG aspects. They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows. I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term.
On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted. However they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin. Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made.
I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment.
There is a demo, and I’d be interested to hear your take on it. Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. From the sounds of it, they’re also on the right track w. Keep in mind, the exported results from CSG packages can be heavy as well. I view the heaviness of Groboto’s meshes as a similar “tool tax”: I’m more than willing to pay it in order to have access to Groboto’s tools.
If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh groboho, and might feel differently. Lately, I’m more concerned about edge flows for animation, and so far I’ve been pretty satisfied with Groboto’s mesh results.
There’s been a really interesting thread over at the Luxology forums about Groboto goboto, an interesting 3D tuhorial It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions grobooto C4D. Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce.
Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in. This is going on the hit list.
Darrell can you share any more new developments with how to use these tutrial in C4D? Archived This topic is now archived and is closed to further replies.
Groboto By jwiedeAugust 13, in The Lounge. Posted August 13, Share this post Link to post Share on other sites.
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Posted September 4, Looks great, thanks for the heads up. Will have a play around today Posted November 5, This topic is now closed to further replies. No registered users viewing this page.
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